Discussion about this post

User's avatar
Stexe's avatar

Great overview and echos a lot of my own thoughts.

I would also say that for every craft there is essentially always going to be someone better at it. There's only one "best" (if that's even quantifiable) -- and more likely the "best" is only the "best" in an aspect of the craft instead of the whole craft itself.

I also think Vlaada Chvátil is one of those "Mozart-level game designers" too, but even he has had "flops" (in a sense), and to recognize that even some of the "best" out there don't always make the best is an important lesson to learn. Someone's skill isn't measured by their worst game, but by their average or, more likely, their best titles.

There's always room to grow and improve.

Expand full comment
Jeffrey Allers's avatar

Nice analogy. That short story does sound fascinating. Faidutti often says he designs games because he is too lazy to write novels, but I do believe that good novelists might find it more difficult to design a game. And I just happened to rewatch Amadeus two days ago--the first time I'd seen the film since it was in theaters! Good timing. I would love to have Chvatil rework one of my game prototypes the way Mozart reworks the piece Salieri wrote for him in the film! :-)

Expand full comment
10 more comments...

No posts