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SK's avatar

You may have discussed this elsewhere, but this reminds me of the drastic difference culture can have on expectations for win conditions. In my experience, for example, many Brits (who are used to sports like soccer and cricket which frequently end with no winner) are completely comfortable with ties or 'shared victory' in board games and view multiple layers of tiebreakers as arbitrary and silly. Meanwhile many Americans (whose popular sports insist on overtime even during regular seasons with over 100 games per team) feel that not specifying sufficient tiebreakers to always result in a clear winner is a failure of the designer's duty.

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Ryan Boucher's avatar

One of my favourite sports, Test Match Cricket has two teams going at it for five days trying to win. There is a win condition but if you don't win before the time runs out, the game ends in a draw (which is different to a tie). So a match has a result but doesn't always have a winner. This setup can create these wonderful and tense matches where one team may be losing and will stop playing for the win and start playing for the draw. If they can resist for long enough, sometimes for an entire day, they will have turned that pending loss into a draw and to them, it will feel like a win. The team that was winning and ended up with a draw will have felt like they have lost.

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