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Ian Schreiber's avatar

You say "completely unnecessary" here but I see it as "SOME designers that actually remembered that games are a form of play, and therefore you can design them as toys." Starfarers of Catan is the king of this and I'm surprised it wasn't on your list - you get these cool toy rocketships with tons of little plastic components to customize your rocket, and at certain points you get to pick up the rocket and shake it and put it down again! Completely unnecessary, mechanically speaking - they could've had a board with starship stat trackers and a single die with color combinations on it - but oh boy did they understand that the first thing anyone does when learning the original Catan is to build some kind of structure out of their roads, and lean into that.

Mousetrap is also the obvious place my head would go for this. The contraption you built never seemed to actually work properly, and it served no mechanical purpose, but without it you'd be stuck with a completely nondescript roll-and-move.

I've thrown some shade at Knizia for how ridiculously overproduced Lost Cities was, but dang if it isn't a gorgeous game with great hand-feel.

When I taught game design, I would definitely talk about this, how the choice of components to use in boardgames should be a *deliberate* choice. Mathematically, there's no difference between dice, a spinner, a teetotum, or a deck of cards where you draw then replace; UI/UX-wise they are entirely different experiences to interact with. Often the consideration is just how to make the components as cheaply as possible. Sometimes it's what produces joy to touch and feel and play with. Knowing which components to sacrifice for a lower cost and which to fight with the publisher over because it's a necessary and memorable part of the experience... is game design.

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Dean Brown's avatar

Bilionaire was fun game as a kid. You're right about the spinners - lots of fun to flick them as hard as you can to get them to spin a long time. But I really liked the carbon pads the most - no messy cleanup and worrying about pens drying out. When I gave it away a few years back, everything still worked!

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