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Jon Solmundson's avatar

Thanks for bringing so many historic examples into the discussion when exploring this, especially important in a field that's not always super well documented. It's fascinating to look at how this problem has been dealt with, and that it has been an ongoing puzzle within gamedev. I do absolutely hope, as you suggested, folks see the value in being good neighbours.

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Greg's avatar

Ah, I remember hearing about the Flash Duel situation many years ago. Apparently Knizia had kind of a history of threatening (groundless) lawsuits over reuse of game mechanics, and the decision not to include the originally intended credit with Flash Duel was based on a recommendation from a lawyer, on "just in case" better-safe-than-sorry grounds. My impression is that it's one of those situations where no one was really happy with the outcome.

Although, well, absent the story surrounding Flash Duel, I don't think anyone would ever even talk about En Garde anymore to begin with — the game feels kind of like an experimental movement mechanic, packed up and sold in a box, and Flash Duel kind of feels like "what if En Garde were a completed game design." It's kind of a frustrating situation all around, especially given that the reimplementation is just a significantly better game.

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