I really appreciate you going through these old newsletters as it appears I missed many of them. I obviously need to learn the deeper points of Excel as I never knew of the capabilities it had (thought it only did simpler math). Thanks!
It seems like this is related to the rondel as a game mechanism. Not that there is a random transition, but the available states/actions, and the ease of getting to them, depends on the current state.
A rondel could certainly be modeled as a Markov Chain, but it involves player choice about how far to move. So it would be difficult to get actionable results out of it I think.
Just chiming in that I really appreciate these. I'd only heard your GameTeks in making my way through Ludology, so the depth you go into here is really edifying. Decided to pledge after this one in particular, taking the time to make an example spreadsheet is really above and beyond.
Still among the most interesting things I've read related to game design even though it's my second time reading them. Thanks!
I really appreciate you going through these old newsletters as it appears I missed many of them. I obviously need to learn the deeper points of Excel as I never knew of the capabilities it had (thought it only did simpler math). Thanks!
It seems like this is related to the rondel as a game mechanism. Not that there is a random transition, but the available states/actions, and the ease of getting to them, depends on the current state.
A rondel could certainly be modeled as a Markov Chain, but it involves player choice about how far to move. So it would be difficult to get actionable results out of it I think.
Just chiming in that I really appreciate these. I'd only heard your GameTeks in making my way through Ludology, so the depth you go into here is really edifying. Decided to pledge after this one in particular, taking the time to make an example spreadsheet is really above and beyond.