4 Comments

Nice post! I love this mechanism in Robinson Crusoe (and also hate it when I invariably die horribly!), and I’m surprised that it’s not used more often.

That said, have you seen anything of Frosthaven? That takes it one stage further with a literal calendar - when you make a decision, the game may tell you to write a reference down in, say, 3 weeks time. Only when you reach the date do you discover the outcome, and if it’s good or bad.

There are so many possibilities for this mechanism in a game where story features heavily; I can’t wait to see where it pops up next.

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I have not played Frosthaven yet - that sounds like a cool feature! Certainly will help players keep playing and stay engaged.

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This was an excellent essay, Geoff! I just picked up Robison Crusoe last week and this has moved it far up the play queue. Can't wait to get gangrene for fun and entertainment.

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Thanks Erik! Enjoy getting kicked around by the game!

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